Kepler Yard · Day 41 of the seal

Section 7:
False Signal

Something came aboard wearing one of the crew. Walk the sealed corridors, take the air, and find which of five it is. At the end of the shift you put a name on the seal order, and you live with it.

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The game

Section 7 is sealed. One of the five on duty is not who they were.

Kepler Yard is an industrial station in outer quarantine. Something came aboard in a cargo transfer and learned a face. You are the contract inspector sent in to find out whose.

Walk the corridor. Halfway down, take an air sample: three seconds with your back to the hall. Each sample narrows the suspects. Read the manifest on the wall, read what the crew left in the junctions, and listen to the radio.

Keep looking at the corridor. If anything in it is wrong, turn back.

Somebody is on the radio

Halloran, in Control, talks you through the job. He is old, tired, dry, and the only other voice you will hear. Once, somebody else gets onto his channel.

A name, and a door

At the end of the shift the seal order needs a name. Pick right or wrong, then pick a door. Four endings, and a different face every shift.

Screenshots

A lit Section 7 corridor with a yellow floor line and the integrity check briefing Taking an air sample at the amber wall port A junction with the crew manifest on the wall A dark corridor lit only by a torch Control room showing the seal order with no subject named A corridor with something out of place

Features

The studio

Veilward Studios

An independent studio making quiet, dark first-person games about places that don't explain themselves.

Section 7: False Signal is our first game.

The Veilward Studios logo carved into a stone slab under a shaft of light

Contact

Press, creators and players

contact@veilwardstudios.com